The newgamedummy is a base template you can use to add support for new games. If you're a developer or romhhacker or just curious, the source code can be found at. The beta versions also will usually have great changes, but may need a little more testing. You can find new releases at : I strongly recommend using the latest non-beta version. Check Version History for information on the latest changes. PalMod is under active development in 2023 with updates weekly and full releases once every few months. PalMod is pretty easy once you get started, but it can be very confusing at first. If you're new to PalMod, please read the Get Started section or check out one of the YouTube tutorial videos. What PalMod does is update very certain areas of the game ROMs where the games store color values. By providing a straight-forward front-end and consolidating a bunch of community knowledge, PalMod hopefully makes this previously daunting process easy. That usually requires pretty deep technical knowledge, a lot of time, and some luck to do correctly. PalMod is a fan project allowing you to edit colors (also known as palettes) for various fighting games. PalMod uses LodePNG 20220109 for indexed PNG export, MAME's logic for CP3 support, and Mark Adler's CRC32 support. Resurrected in 2020 by Preppy with key help from TVIndustries, IceManual, mountainmanjed, and lots of additional great help from many other excellent people. PalMod: PALette MODification for fighting games.Ĭreated in 2008 by: knarxed (aka suupabuu), Magnetro, Preppy, Eidrian
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